Jan 05, 2016 Alternatives to Teleport Pro for Windows, Mac, Linux, Web, iPhone and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 21 apps similar to Teleport Pro. List updated: 9/2/2019 11:34:00 AM.
< Commands
Aliases |
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Restrictions | |
First introduced | Java Edition 1.10 (1.10-pre1) PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1) |
- AmpliFi Teleport for PC on Windows 10/8.1/8/7 & Mac Laptop. AmpliFi Teleport is a Lifestyle app developed by Ubiquiti Networks, Inc. The latest version of AmpliFi Teleport is 1.2.3.
- Fix: Teleport Mac OS X High Sierra If you recently installed Teleport 1.2 for Mac OS X High Sierra, you may notice when booting your mac Teleport is open and see’s your other screens on your network and is configured correctly – but screen sharing still doesn’t work!
- Teleport Your Mac with the Mystical Sidebar by Audiotronics Aug 12, 2016 Does your Mac resemble an absent-minded professor’s office with files and folders strewn hither and thither? Is getting to the right spot to open or save a file become slow and clumsy. In an ideal world, you’d organize everything perfectly, but you’d also be flossing once a day, calling.
This article is about the command in the current version. For the command in other game versions, see Commands/tp.
Teleports entities (players, mobs, etc.).
Although most commands can affect only chunks that have already been generated,
/teleport
can send entities into chunks that have yet to be generated. Spss 24 license code generator for mac. If this happens to a player, then the chunks around and including that player's destination are newly generated.Syntax[edit]
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- Java Edition
teleport <destination>
teleport <location>
teleport <targets> <destination>
teleport <targets> <location> [<rotation>]
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
- Bedrock Edition
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <destination: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Arguments[edit]
JE:
BE:
<targets>
: entityBE:
victim: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.
JE:
BE:
<location>
: vec3BE:
destination: x y z
: CommandPositionFloat- Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
- Specifies the coordinates to teleport the target(s) to.
JE:
BE:
<destination>
: entityBE:
destination: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only]. In Java Edition, the target selector must be of single type.
- Specifies the entity to teleport the target(s) to.
JE:
Must be a rotation with double[JE only] or float[BE only]<rotation>
: rotationBE: yRot: value
: RelativeFloat and <xRot: value>
: RelativeFloat number elements, including yaw and pitch, measured in degrees.
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- For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
- For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
JE:
BE:
<facingLocation>
: vec3BE:
lookAtPosition: x y z
: CommandPositionFloat- Specifies the coordinates to make the target(s) facing to.
How to manage your passwords with macpass (keepass client for mac. JE:
BE:
<facingEntity>
: entityBE:
lookAtEntity: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity to make the target(s) facing to.
JE:
<facingAnchor>
: entity_anchor- Must be either
eyes
orfeet
. - Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to eyes. In Bedrock Edition, always facing eyes.
BE:
checkForBlocks: Boolean
: bool- Must be a boolean (either
true
orfalse
). - If set to
true
, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). Iffalse
or not specified, the default behavior applies (do no check; just teleport the target(s)).
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
if <targets> or player: target fails to resolve to one or more entities (named players must be online) | Failed | ||
if <destination> , <facingEntity> , destination: target , or lookAtEntity: target fails to resolve to a single entity (named player must be online) | |||
if destinated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of (-20000000, 20000000] | Successful | ||
if checkForBlocks: Boolean is true and the specified position is obscured | N/A | Failed | |
On success | Teleports the targets to the specified destination. |
Output[edit]
Command | Edition | Situation | Success Count | /execute store succeess .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of entities that are teleported | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
/teleport <destination: x y z> .. | On success | 1 | N/A | N/A | |
/teleport <victim: target> <destination: x y z> .. | On success | the number of targeted victim entities | N/A | N/A | |
/teleport <destination: target> .. | On success | 2 | N/A | N/A | |
/teleport <victim: target> <destination: target> .. | On success | the number of victims plus 1 | N/A | N/A |
Examples[edit]
- To teleport yourself to Alice:
teleport Alice
- To teleport all players to yourself:
teleport @a @s
- To teleport yourself to x=100 and z=100, but three blocks above your current position:
teleport 100 ~3 100
- To rotate the nearest player 10 degrees to the right without changing their position:
execute @p ~ ~ ~ teleport @s ~ ~ ~ ~10 ~
[Bedrock Edition only]execute as @p at @s teleport @s ~ ~ ~ ~10 ~
[Java Edition only]
- In Java Edition, when used via the execute command, can teleport between the Overworld, the Nether and the End:
- To teleport yourself to the same coordinates, but in the Nether:
execute in minecraft:the_nether run teleport ~ ~ ~
- To teleport all players to x=84 y=57 z=79 in the End:
execute as @a in minecraft:the_end run teleport 84 57 79
- To teleport Alice to x=251 y=64 z=-160 in the Overworld:
execute as Alice in minecraft:overworld run teleport 251 64 -160
- To teleport yourself to the same coordinates, but in the Nether:
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | pre1 | Added /teleport , which is like /tp , except that the target parameter is mandatory, the 'teleport to other player' usage is unavailable, and the use of relative coordinates is relative to the executor of the command, rather than relative to the target. | |||
1.13 | 17w45a | /tp is no longer different from /teleport now, and become an alias of /teleport . | |||
18w01a | Added facing to /teleport , which causes the target entity to face an entity or a location. | ||||
18w02a | /teleport has been simplified a bit and players can now teleport to entities in other dimensions. | ||||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added /teleport . | |||
? | Added facing mode. | ||||
Added checkForBlocks: Boolean . |
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Commands/teleport&oldid=1685223'
Teleport is free a virtual screen sharing KVM app for Mac OS X that allows you to control multiple Mac OS X machines using a single keyboard and mouse. In addition to controlling other Macs, Teleport allows you to synchronize Mac pasteboards and drag and drop files or folders. Teleport remains one of the only free virtual screen sharing apps available for Mac that is still compatible for the latest version of Mac OS X.
Synergy, another popular virtual KVM for Mac & Windows which is paid, does not offer the same functionality and friendly user interface as Teleport. Latest scrivener 2.5 crack mac full version 2016. Synergy also has a very very slow development lifecycle for new features.
The latest compiled release of Teleport is v1.2.1 and can be downloaded here. This compiled version was last updated in 2015.
The current releases of Teleport are maintained on Github. The latest compiled version of Teleport on Github does not include 4 updated commits as of this article. If you want Teleport with these commits, you will have to compile Teleport yourself with those files on Github.
Below are known issue(s) with Teleport v1.2.1 and Mac OS High Sierra. Please use the comment form below to report any issues you encounter on the latest version of Mac OS X. We want Teleport to continue to be maintained by Abyssoft.
*Drag and drop of files not completely copying while using a hotkey to control another screen.
*Teleport suddenly quits on slave Mac attempting to copy files from slave to master.